- Portfolio of Joe Williamsen | A collection of eclectic creation

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Title: Portfolio of Joe Williamsen | A collection of eclectic creation
Description:Portfolio of Joe Williamsen | A collection of eclectic creation Home More Stuff Photography Instructables Videos Interactive Random Renders Skill-Building Select Page Portfolio W is ranked 25408406 in the world (amongst the 40 million domains). A low-numbered rank means that this website gets lots of visitors. This site is relatively popular among users in the united states. It gets 50% of its traffic from the united states .This site is estimated to be worth $2,503. This site has a low Pagerank(0/10). It has 1 backlinks. has 43% seo score. Information

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Portfolio of Joe Williamsen | A collection of eclectic creation Home More Stuff Photography Instructables Videos Interactive Random Renders Skill-Building Select Page Portfolio Welcome! Thanks for taking the time to drop by. In the event that your time is limited, you can find a general overview of my portfolio all on this page. Should you wish to explore a category in more depth, just pick a section from under the “MORE STUFF” menu item. Enjoy! ~Joe Temple of the Apsara – VR Temple of the Apsara is a Virtual Reality experience for the HTC VIVE. The main purpose of this project was to get me up to speed in VR development as well as using visual-scripting tools. I handled about 90% of the project, including design, modeling, texturing, animation, interaction code, lighting, sound, and FX. The Temple of the Apsara is available for purchase on the Steam Store. (click the thumbnail to launch the gallery) Environments Some examples of Unity environments built over the past few years. Target platforms were generally mid-to-low end hardware (PC’s) and portable devices, although some “higher-end” VR environments were also created. My main responsibilities were lighting, sound, materials creation, model optimization, and performance optimization – although I generally touched just about every aspect of these worlds. I also implemented new tech whenever I ran across it (if it was beneficial). (click the thumbnail to launch the gallery) UOT Montgomery Tunnel A very interesting project done for the Utah Office of Tourism through the Struck/Axiom agency. The goal was to “wrap” an image onto the walls, floor, and ceiling of a pedestrian tunnel in the San Francisco BART system. To my knowledge, this had never been done before. My responsibilities included the initial proof-of-concept Unity build (used to sell the idea to the client), authoring the segments, outputting the final files (38GB), working directly with the print vendors and installers, and writing the installation instructions. The installation received worldwide recognition in the advertising industry. (click the thumbnail to launch the gallery) Work-Related Rendering and Design A selection of renderings and compositions related to work in marketing, games, and User Interface designs. Projects include: Spiderwick Chronicles, Charlotte’s Web, Monsters vs. Aliens, Kung-Fu Panda, Dinner for Schmucks, Rampage, Tak and the Power of Juju, Madagascar, Thomas the Tank Engine, 25toLife, The V.I.E.W project, Personal Wealth Guru and the launch of Will-I-Am’s PULS Watch. (click the thumbnail to launch the gallery) Personal Renders Some examples of personal work – mostly done for fun and skill-building. Rendered in a variety of renderers – including Arnold, Keyshot, Animation:Master, Mental Ray, and RedShift. (click the thumbnail to launch the gallery) Photography A small sampling of personal photographs. It’s pretty obvious that I have a thing for the Macro as well as the Micro. I also enjoy putting together interactive 360 degree panoramas which you can find a the bottom of my Photography gallery page (you can go there by clicking HERE) (click the thumbnail to launch the gallery) Instructables A few examples of “Instructables” that I’ve published. Basically, these are projects that are heavily documented with pictures and explanations (“How To’s”) with the purpose of sharing knowledge with the vastness of the internet. It’s my way of giving back to the source that I’ve gained so much from. (click the thumbnail to launch the gallery) Video Editing and Production Examples Example Video #1 A fund-raising video I created (gratis) to help fund a kidney transplant for a young man with Alport’s Syndrome. Example Video #2 An example instructional video showing how to install plugins to run the VIEW. Interactive Examples Unity Interactive Web-Build Example (click image to open player in new tab) 360° Interactive Panorama Example (click image to open panorama in new tab) About Contact General Qualifications Accomplishments Games and Responsibilities Software Best way is to just send me an email at: – OR – just click the email address at the top of the screen. ? 19 years Game Development experience, 26 years CGI experience. ? Skills include modeling, texturing, rigging, animation, compositing, level building, FX, VR, node-based coding and platform optimization. ? Broad range of software knowledge as well as the ability to get up and running quickly in new software. ? Technical as well as Artistic skills. ? Ability to understand and work within engine constraints – and optimize to those constraints. ? Instructor experience – written tutorials, video tutorials, and classroom instruction ? Video Editing / Directing experience ? Leadership and Management skills and experience. ? Proficient with a range of bug tracking and asset management software. ? Self-starter and a quick study. ? Hardware and software troubleshooting and repair (I.T. Skills). ? Spent 4 years developing the Virtual Immersive Educational World (V.I.E.W.) project in Unity3d. ? Created extensive 4K animation / video and high-rez print renders for Will-I-Am’s PULS Watch introduction. ? Created an award-winning, one-of-a-kind vinyl wrap of an entire pedestrian hallway in San Francisco for the Utah Office of Tourism ? Book Cover illustrator for Penguin Books (Saturn’s Children by Charles Stross) ? Created a commercial software package designed to help people eliminate debt. ? Selected for Gold and Silver Awards in “Aphrodisia” – art book by Arista Publishing. ? Selected for inclusion in “Spectrum 9” the annual fantasy art publication. ? Published 4 times in 3DWorld Magazine – including a cover. ? Selected for inclusion in Ballistic Publishing’s “Expose’” art publication. ? Featured in a TV spot on the BBC dealing with Fantasy Art. ? Artwork used in a German 3D Magazine (3d-grafik) in an article about Lightwave. ? Created aircraft illustrations (traditional painting) for the TV series “Air Combat 2”. ? Completed freelance projects for clients such as Dreamworks, Nickelodeon, Omation, Warner Brothers, and Penguin Books. ? Rampage2 – Universal Tour: Modeled and textured the majority of the vehicles for the game. Animated parts of the FMVs, as well as sprites for the game. Composited the Final FMVs and processed the video. ? Prince of Persia – Arabian Nights: Modeling (minor), Texturing (minor), assisted in animation design (custom fighting moves), FMV’s and Cut scenes processing. ? NBA Showtime – NBA on NBC: FMV and Credits animations (Broadcast style animations). ? RugRats in Paris: FMV “interface” and Credits animations, Particle Effects. ? NFL Blitz 2000: Modeling, Texturing (minor), FMV compression. ? Road Rash II : (cancelled after 18 months in production) Modeling, texturing, Opening FMV design and Animation. ? RugRats Royal Ransom: Particle Effects, FMV and Credits animations and compression. ? DragonBall Z-Sagas: Particle Effects, Vid... Whois

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